“Anybody who downloads the engine uses it under a standard license, which is a five percent royalty. ![]() “Last year was our best engine year ever,” Sweeney says. Tim Sweeney knew that Epic's 2014 decision to drop the typically upfront high cost of licensing a game engine and charge a monthly subscription fee instead had resulted in a spike in Unreal Engine use. It was a gamble, but not one based on just a gut instinct - and perhaps it was a gamble prodded along by Unreal Engine’s long-running competition with Unity and its own significant price drops. In 2015, Epic surprised the game industry by dropping the monthly charge for its incredibly popular game engine and giving it away to anyone who wanted it: hobbyists, scientists, artists, architects, game makers.
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